Foilwick reference guide

Mechanics & Rules Guide

Clear definitions, real cards, and visual examples for understanding how the game works.

  1. 1Card
  2. 2Land
  3. 3Creature
  4. 4Turn
  5. 5Cast
  6. 6The Stack

Browse all terms

Battlefield

The shared game area where permanents remain after they resolve.

Zones

Library

The face-down pile a player draws cards from.

Zones

Hand

The private zone containing the cards a player can normally play or cast.

Zones

Graveyard

A public discard pile where used, destroyed, and discarded cards usually go.

Zones

Exile

A zone used to set objects apart from the rest of the game.

Zones

The Stack

The zone where spells and most abilities wait to resolve, newest first.

Timing & Casting

Mana

The resource players spend to cast spells and pay costs.

Game Basics

Permanent

A card or token on the battlefield that remains there until something moves it.

Game Basics

Spell

A card or copy on the stack after it has been cast and before it resolves.

Timing & Casting

Ability

Text or a characteristic that lets an object affect the game.

Timing & Casting

Attack

To declare an untapped creature as an attacker during your combat phase.

Combat

Block

To assign an untapped creature to stop an attacking creature during combat.

Combat

Flying

A creature with flying can normally be blocked only by flying or reach creatures.

Combat

Trample

Excess combat damage from a blocked attacker can be assigned to what it is attacking.

Combat

Priority

The permission a player needs to cast most spells, activate abilities, or take certain actions.

Timing & Casting

Player

A person taking part in the game who makes choices and can win or lose.

Game Basics

Life Total

A number that tracks how much damage a player can usually take before losing.

Game Basics

Turn

The ordered sequence of phases and steps in which one player is active.

Game Basics

Phase

A major section of a turn, such as a main phase or combat phase.

Game Basics

Step

A smaller ordered part of a phase, such as the draw step or declare blockers step.

Game Basics

Card

A physical Magic card or a card represented in a digital game.

Cards and Card Types

Land

A permanent card type normally played to produce mana rather than cast as a spell.

Cards and Card Types

Creature

A permanent card type that can attack, block, and deal combat damage.

Cards and Card Types

Artifact

A permanent card type often representing magical objects, tools, or machines.

Cards and Card Types

Enchantment

A permanent card type that creates a lasting magical effect.

Cards and Card Types

Instant

A spell card type that can normally be cast whenever its controller has priority.

Cards and Card Types

Sorcery

A spell card type normally cast only during your main phase while the stack is empty.

Cards and Card Types

Planeswalker

A permanent card type with loyalty abilities that can be attacked.

Cards and Card Types

Battle

A permanent card type that enters with defense counters and can be attacked.

Cards and Card Types

Token

A game object created by an effect that behaves like a permanent but is not a card.

Cards and Card Types

Draw

Move the top card of your library into your hand.

Keyword Actions

Mulligan

Shuffle an opening hand away, draw a new seven-card hand, then put cards on the bottom.

Game Basics

Cast

Move a card to the stack, make its required choices, and pay its costs as a spell.

Timing & Casting

Mana Value

The total amount of mana in a card's mana cost, regardless of color.

Timing & Casting

Target

A chosen object, player, or zone identified by a spell or ability that uses the word target.

Timing & Casting

Resolve

Carry out the instructions of the top spell or ability on the stack.

Timing & Casting

Counter a Spell

Move a spell off the stack without applying any of its effects.

Timing & Casting

Triggered Ability

An ability that begins with when, whenever, or at and triggers automatically.

Abilities and Effects

Activated Ability

An ability written as cost, colon, effect that a player deliberately activates.

Abilities and Effects

State-Based Actions

Automatic game checks performed before a player would receive priority.

Abilities and Effects

Tap

Turn a permanent sideways to show that it has been used.

Keyword Actions

Untap

Return a tapped permanent to its upright, ready position.

Keyword Actions

Discard

Move a card from a player's hand to that player's graveyard.

Keyword Actions

Mill

Put a specified number of cards from the top of a library into its owner's graveyard.

Keyword Actions

Sacrifice

A permanent's controller moves it from the battlefield to its owner's graveyard.

Keyword Actions

Deathtouch

Any amount of damage from a source with deathtouch is lethal to a creature.

Keyword Abilities

First Strike

This creature deals combat damage before creatures without first strike.

Keyword Abilities

Double Strike

This creature deals combat damage in both the first-strike and normal damage steps.

Keyword Abilities

Haste

This creature can attack and use tap abilities without waiting for your next turn.

Keyword Abilities

Vigilance

Attacking does not cause this creature to tap.

Keyword Abilities

Reach

This creature can block creatures with flying.

Keyword Abilities

Lifelink

Damage dealt by this source also causes its controller to gain that much life.

Keyword Abilities

Hexproof

Opponents cannot target this permanent or player with their spells or abilities.

Keyword Abilities

Ward

An opponent's spell or ability targeting this permanent is countered unless they pay the ward cost.

Keyword Abilities

Flash

You may cast this card any time you could cast an instant.

Keyword Abilities

Defender

A creature with defender cannot attack.

Keyword Abilities

Indestructible

This permanent cannot be destroyed by effects or lethal damage.

Keyword Abilities

Menace

This attacking creature cannot be blocked except by two or more creatures.

Keyword Abilities

Prowess

Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.

Keyword Abilities

Scry

Look at cards from the top of your library, then keep them there or put them on the bottom.

Keyword Abilities

Foilwick Mechanics & Rules Guide is unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. The Comprehensive Rules remain the final authority.